it’s contest time

It’s important to challenge yourself and keep on learning. Last year I decided to leave my comfort zone and participate on animation contests regularly.

 

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Comicon Challenge on Gameartisans 2015

Comicon Challenge 2015 Fusion Entry from Julia Franke on Vimeo.

Contest instructions and rules:

ANIMATION

Mission: Create a fighting scene about 20 sec.

  • Show one character steal/absorb the power(s) of another character, and then use those new powers to destroy the other character in 20 Seconds or less maximum.
  • 20 seconds duration maximum. This 20 seconds “must” start immediately when the animation begins. Once your 20 second main sequence is over, you can add an additional 30 seconds for scene break down, credits, animation tests, etc.
  • No altering the shape of your character’s base mesh, however, for each character you have in your animation, you have the ability to give him/her up to 500 bonus tris for extra gear, clothing, appendages, and/or weapons. Optional: At your discretion, you can also modify and add more lines/topology to the joints of your selected base mesh(es) if it helps his/her movement in your animation. This joint modification does not count towards your 500 bonus tris per character.
  • No Glows, lens flares, fires, smoke, etc, anything with color, transparency and/or fluid tone (example, a laser beam effect). Please use polygons/tris with zero transparency to make your effects and particles.

See more [here]

3D Models provided by GameArtistans Users | Modifications done by Jule Franke | Rig done by Jule Franke

It was fun to participate in that challenge. I learned a lot about weight influence, camera movements and animating stuff against any rules of physics (thanks to Tekkens marvelous animations). I’m not used to fighting sequences at all and to be honest – it was quite difficult, complex and stretched me to the limits. Although I made a lot of video footage and watched tones of martial arts and Tekken videos, I wasn’t quite sure about poses, timing and overall look of the combat. I’ve tried out a lot, changed some poses several times and ended up with the final result you can see above! =)

 

 

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Riot Contest on Polycount 2014

Contest instructions and rules:

ANIMATION

Mission: Create one cycle animation and one unique attack

  • Create a uniquely creative run or walk cycle clearly showing the personality and emotion of your selected character.  This can be any type of run or walk. It could be an aggressive, defensive, casual or sneaky run. The key here again is showing creativity.
  • Create a unique animation imagining what the character’s ultimate ability or unique move would look like. The character may or may not jump in the air; it can involve a weapon or combo leg move, etc.  It is really up to you but please remember: creativity is key.
  • You can use any rig that you are comfortable with.

See more [here]

I was a bit late when I entered the contest, so I decided to reuse the rigged 3D Models of the Nightmare project (with permission of Julia) and just adjust or add/delete some things – like roller blades and scalable monkey hands.  The idea behind was to illustrate a tough girl being part of a roller derby crew, accompanied by here silent but very powerfull sidekick.  Altough it seems, that they’re extremly different – she, a temperamental and lunatic badass, and the monkey, a silent and medititating thinker – the duo performs as a perfect team.

Click image to see it fullsize.

RiotContest 2014 Run Cycle (800x450)

RiotContest 2014 Run Cycle (800x450)

RiotContest 2014 Special Attack (800x450) RiotContest 2014 Special Attack (800x450)

For detailed information about my entry check out my WIP thread on Polycount: Riot Contest 2014 WIP Thread