… it’s adventure time!
We were really productive within the last week, so that I can tell you something about the progress we made AND additionally show you some results.
First of all: our main character Lisa is doing her first steps! After polishing the concepts, we picked her final dresscode, make-up and hairstyle. The first base mesh is also done, as well as the character rig in its basic functionalities. We are testing different eye rigs at the moment to see if theirs a more efficient way to get a low poly model, but good looking eye movements as well. And we also implemented some new game design stuff and functionalities to the game itself. In addition Martha started planing the first (tutorial) level so that we will surely get a prototyp that’s ready to be fully tested within the next weeks. So stay tuned!!
The next thing I would like to share with you is a “new” private project I started in November 2013, in co-operation with 2 friends of mine. I already posted some pictures and lines about that on my portfolio, so if you’d like to know more about the stuff we’ve done so far have a look at Two Worlds.
But why am I reviving a project that ended April this year? The first point is to clean up the Rig! There are some parts that don’t function properly and definitely need a rework. The next thing on my list are the animations I already did for the cutscene. In addition to that I would like to render the whole sequence in HQ – without using the Playblast function of Maya to get a quick (but dirty!!!!) rendered movie ’cause otherwise my computer will get down on its knees.
All in all it’s a lot of work that stacks on my desktop, but I’m quiet sure that the result will be worth it. =)
And that would be it for now. I hope you’ll come back soon!